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America's Army 3 Update Released
Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Corrected error that sometimes resulted in hangs when starting training missions
Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
Fixes incorrect colors on correct/incorrect text on the CLS AAR
Fix for close menu and double menus in training levels
CLS AAR now shows the CLS achievement if earned
SDM AAR now correctly displays the hit location on the targets

TS3 voice rules now work correctly after map rotation
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
Client will now cleanup old stat cache files on start up
Removes "player didn't play in round" server logging message
All grenades will now properly display for all class types appropriately
Fixes weapon vanishing when player crouch/slides after a grenade is thrown
Fix for going prone weapon vanishing after grenade toss
Setting "Brightness" now saves properly
Added numerous Server Browser enhancements for performance
Activates primary weapon after sprinting if player no longer has a weapon
Weapon is now unzoomed/lowered when changing weapons
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
Interrupted reloads now return to the previous weapon fire mode
Fixes issues related to loadout at spawn
Fixes leaning players not being able to be hit in the head
Fix for grenades incorrectly triggering overpressure effects
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
Fixes issue in some AARs that were displaying the incorrect rank
Corrected first deployment cinematic
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
Kill/Death Ratio UI display now rounded to the nearest tenth
Fix for quick weapon swap inconsistency
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
Preplanner objective buttons should no longer be off the edge and not be able to be clicked
Melee and M320 incapacitations should now count correctly
Radial menus should no longer interrupt firing until they fade in
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
Fix for melee working through walls if enemy soldier up against opposite side of wall
Modified appearance of CTT background
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
Fixes door sounds to work in multiplayer
Fix for end of round AAR not always showing the correct winning action player
Fix for TAH briefing not having correct text
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

Stats & UI
Rank display corrected
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
Fixes maximum length of player or soldier name issues
Adjusted the soldier overview statistics
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
Stick to the plan achievement fixed
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
Several achievement rules corrected
Corrects Advancement Points not being awarded properly for completing training missions
Adds messaging when achievements are earned on server without enough players
V for Victory scoring rules corrected
Account linking should now work
Account settings page now has very brief instructions on using the unit information" (clan) tag field
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
Login button should once again be highlighted
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
Map vote functionality restored
Vote kick UI now has room for all player names
Fixes for when vote kick target leaves server - - the vote kick option now fades out
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
Settings UI: Resolution adjustment for 4:3 ratios now work properly
Fixed several menu issues that could result in locking movement or not locking movement)
Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").
UI corrections to several Army information pages
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
Fix for group handling logic so players in multiple groups have their groups prioritized
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again

VIP standard loadout on Impact now has the correct number of magazines
TAH volume on Impact can no longer be taken from below the building
Impact now has a moving Firescout
Fixed Impact level exploit where players could prone/crouch their way out of world
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn

Admin & Misc
In game IRC now sends the game version in the link
Several support and community page links corrected
New Authentication SDK with several fixes
New MBS SDK with several fixes and performance improvements
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
Updated the OpenAL DLL's included with the game to the latest from Creative
Fix for Alt-Tab crash when using Vista (or DX9 in general)
Fix for performing radial menu action leaving left mouse button in pressed state
Admin communications console commands should now work correctly
Server admins can no longer pick a team and no longer appear in the team select list
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
AdminRemovePlayerAdmin response message corrected
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By GameTracker | Sep 10, 2009 2:29 PM | 0 Comment(s)    Share on Facebook   Share on Twitter   Share on Google+
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