Games > Battlefield 1942 > Forum > Battlefield 1942 Mods & Maps > Battlegroup42 RC 3 More changes to the damage system (effects)
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Forum Home > Battlefield 1942 Mods & Maps > Battlegroup42 RC 3 More changes to the damage system (effects)
buschhansPM
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Battlegroup42 RC 3 More changes to the damage system (effects)
Jun 21, 2016 4:49 PM
Joined: Dec 05, 2008
Posts: 227


Battlegroup42 RC 3 More changes to the damage system (effects)

Appetizer current Version RC2:
https://www.youtube.com/watch?v=_iNB9566Etc

Just a small update on the rework: We're working on a consistent "damage effects" system, which is based on the maximum hitpoints of a vehicle/plane etc. When the hitpoints reach half of the maximum (like 50 out of 100), the object will start to emit smoke, when they reach 20% of the max. hitpoints the object will catch on fire and steadily lose hitpoints until they are destroyed. The planes are already changed to that new system, as well as their hitpoints.
Unarmored planes like the Zero, Aichi Val, Fieseler Storch etc. have the lowest amount of hitpoints,lightly armored planes (with sealf-sealing fuel tanks) have 50% more hitpoints, and so on. Bombers like the B-17 are obviously having the most hitpoints.
The ground vehicles will be next (except the hitpoints, those are set to 100 for all vehicles due to the more detailed collision meshes and damage system for them).

Source: "battlegroup42" Group on Facebook
http://www.moddb.com/games/battlefield-1942/news