- Instant Cloud Server Deployment
Share on Facebook
Share on Twitter
Share on Google+
Forum Home > General Discussion > Why have things "changed" in DM17 FFA Rail?
Why have things "changed" in DM17 FFA Rail?
May 25, 2010 7:42 PM
Non-member Joined: Jun 29, 2009
Posts: 3

Im feeling the new graphics (not too much the sound) but why has gameplay changed?

- No more grapple warm up kill (Was funny and did not count as a frag)
- No grapple kills (It was cheap but solved some situations)
- Multijump (one of the most stupid things in a mod)
- Anticamping (its a rail server; You are WORSE if you camp as you are a easier target
- 150 instead of 200
- Random rerespawn after warmup (Why?)

Alot of "regulars" have left and around this time that Im posting this there were 20 players before the change; Now after the change there were 4 players and about 2-3 bots.
May 26, 2010 1:16 AM
FUBAR*ELITE'Z Admin - Joined: Mar 03, 2007
Posts: 302
Hi Campman , long time no see
Yeah there has been changes . The server is now running v2.0a newest version of Excessive Plus . It feels different to the old 1.03 .
As for other changes , these were done mostly as thats what the players want that play the server all the time .
Fraglimit changed to 150 as the server isnt as busy as b4 . This is due to the way the master server now scans , but is picking up a wee bit scince these changes have been made .
Hope to see you more in the arena in the future
Take Care